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Human-Computer Interface:

     The Human-Computer Interface, another theory poised by Manovich, takes a closer look at several elements already discussed. The Human-Computer Interface, or HCI, looks at the similarities between older versions of the interface (i.e. cinema, the printed word, and general purpose interfaces) and a new media object. In this section, I will discuss the similarities between the aforementioned 'old version' of the interface and Rashomon Café as a new media object.
     The most apparent similarity between cinema and Rashomon Café is the dimensions of the screen. The Flash movie itself is 750 x 480 pixels, a ratio of 16:9. Not surprisingly, a film one would watch if they went to a cinema or movie-house has a screen that has a 16:9 ratio. Therefore, even though the size is smaller on the computer monitor, the dimensions, in terms of ratio, are identical. Not only are the screen dimensions the same but Rashomon Café uses a black frame around the movie, much as one would see at any movie theater (80).
     The printed word, as I brushed over in the Transcoding section, is a strong influential element in the development of Rashomon Café. Rather than having an even flow from start to end like a movie, Rashomon Café starts and stops much like one would do as they read a book. As the user reads the story the Flash animation stops, then when the user is ready to read more of the story they press a button to get to the next section. This form of reading is very similar to the process of reading a book, where the reader controls the rhythm. The Flash animation that makes up Rashomon Café even comes into view from left to right, a similarity also shared by books.
     Rashomon Café shares a similarity with 'Choose Your Own Adventure' stories when examining the path the story takes from beginning to end. Unlike traditional texts where the reader would start on page 1 and end the book on the last page (traveling in a sequential direction) the reader of an 'Choose Your Own Adventure' starts on page 1 then when presented with a question may go to another section of the book, allowing the story to move in a different direction. In 'Choose Your Own Adventure' stories, even in books, the path one reads the story is almost never traditional in direction. The point of a 'Choose Your Own Adventure' is that the user gets to decide what happens next. The variability in the story makes traditional writing standards insufficient.
     The third section of HCI is the general-purpose interface. Elements like dialog boxes, hierarchical menus, and windows are all visible when one uses Microsoft's Windows software. Some of these elements are clearly visible Rashomon Café. There are dialog boxes used to distinguish text from the artistic backgrounds. Hierarchical menus aren't necessarily used but a hierarchical page structure is used, moving the reader from the bottom of a hypothetical tree up the trunk and then on to branches. When the user makes a bad decision, they are free to move back down the tree, and head up another direction.
     These use of these three sections of HCI allow the users (readers) of this site to feel comfortable with this new presentation of an old genre. The cinematic dimensions, the similarities with text and printed word, and the similarities with the operating system are visible in Rashomon Café.


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© Joe Hallock